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Fantasy Wargaming


This book includes an introduction to role-playing games, a history of fantasy wargaming, and introductory material on purchasing and painting miniatures. The heart of the book, however, is the set of mass combat rules provided. This system allows for epic-scale combat, individual heroic figures, wizards and magic, monsters, written orders, sieges and campaigns. The final chapters describe how to create your own fantasy world, then provide an example of such a creation.


Designer
Martin Hackett
Year Published
1990
Status
Out of Print
Contents
232-page hardcover book (includes color photographs)
Scale
Ground scale is 1 inch = 6 yards. Time scale is unstated. Each figure represents an unstated number of combatants.
Basing
Figures can be placed on bases 3" wide, with the number of figures and the depth of the base depending on the troop type.
troop type space per figure
Infantry 1" square
Dispersed Infantry 1½" square
Cavalry 1" (width) x 2½-3" (depth)
Monsters 3" square

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 October 1996. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 October 2016.

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©1994-2024 Bill Armintrout
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Fantasy Wargaming

Games with Magic and Monsters

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Total Votes: 2