
The aim of this rules set, if such a glorified appellation may be applied, is to introduce young children to wargames mechanisms. The rules are designed to develop as the child gets older, and become more complex. The use of die rolls, combat modifiers, such as +1 for being bigger, or +2 for being the general, all serve to introduce children to the basic routines of a wargame. These modifiers should be introduced when and as you and the child are ready to do so.
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