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Pride of Lions


In PRIDE OF LIONS the role of each player is that of the commanding general of the army or warlord of the horde. Magic, and the courage and skills of individual heroes, can affect the game, but the outcome of the battle will depend mainly on the clash of large units of common fighters operating under the general’s orders.

Each turn begins with players issuing orders to eligible units by laying inverted movement chits behind each unit. After a magic phase, which can result in a unit’s orders being changed involuntarily or randomly, all orders are revealed and movement is conducted simultaneously by all sides but in a strict sequence, with the most aggressive movement (charges) coming first and skirmishers going last. Both melee combat and missile fire are conducted through opposed die rolls, using dice of various sizes from D4s to D24’s, with the difference between the die rolls determining the outcome. Factors such as terrain, magic, special weapons and tactics, and leadership and heroism by characters all affect the game either through the movement chits or the die rolls.

– publisher's listing


Designer
John McBride
Publisher
Ganesha Games
Status
In Print
Contents
122-page rulebook

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 November 2016.

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©1994-2024 Bill Armintrout
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Pride of Lions

Rules for Fantasy Mass Combat

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Editions

Current version is second edition.