
Fast Action Wargames Rules For Battles Set in the Period 3000BC to 1100AD
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Total Votes: 3










Total Votes: 3
Supplements
Warlord - Armies of the Ancient World Volume 1: The Dawn of War 3500 to 1500 BC

Rapid manoeuvre, playability and historical authenticity are the key ideals which have underlain the development of these rules from the very beginning. The aim to create quick moving battles on the table top, using slick, simple rule systems, giving entertaining yet challenging games to satisfy both our competitive spirit and aesthetic aspirations - fast, furious and fun! The essential means applied to attain these goals are alternate movement, speedy move rates, an elegant and sophisticated command control system and decisions based not on detailed determinations of losses but rather by establishing their effect on the morale of the troops.
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![]() Fast Action Wargames Rules For Battles Set in the Period 3000BC to 1100ADRating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 3 SupplementsWarlord - Armies of the Ancient World Volume 1: The Dawn of War 3500 to 1500 BC![]() |