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Warlord - Ancients & Dark Ages Warfare


Rapid manoeuvre, playability and historical authenticity are the key ideals which have underlain the development of these rules from the very beginning. The aim to create quick moving battles on the table top, using slick, simple rule systems, giving entertaining yet challenging games to satisfy both our competitive spirit and aesthetic aspirations - fast, furious and fun! The essential means applied to attain these goals are alternate movement, speedy move rates, an elegant and sophisticated command control system and decisions based not on detailed determinations of losses but rather by establishing their effect on the morale of the troops.

Developed over many years, a lengthy evolution involving numerous modifications while retaining the same essential core, the rules have been carefully crafted to achieve these aims. Underpinning the process has been an extensive programme of play testing, including many games under competition conditions. Richard Harper was a member of the development team from the early days, but soon became an essential contributor without whom the project might not have reached fruition, and established himself as a co-author in recent years.

– publisher's listing


Designers
Trevor Halsall, Richard Harper
Publisher
Partizan Press
Year Published
2007
Status
In Print
Contents
136-page full-color paperback

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Areas of Interest

Ancients
Medieval

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 21 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 21 November 2016.

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Warlord - Ancients & Dark Ages Warfare

Fast Action Wargames Rules For Battles Set in the Period 3000BC to 1100AD

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Supplements

Warlord - Armies of the Ancient World Volume 1: The Dawn of War 3500 to 1500 BC

Armies of the Ancient World Volume 1