Help support TMP


Get Some! Fantasy Warfare


Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is not about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and not pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.
Get Some! introduction


Designer
Matthew Parmer
Publisher
Art of War Games
Status
In Print
Contents
Available online (16-page PDF)

Back to RULES DIRECTORY


Areas of Interest

Fantasy

Featured Hobby News Article


Top-Rated Ruleset

HeroQuest


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Profile Article

Report from Bayou Wars 2006

The Editor heads for Vicksburg...


Current Poll


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016.

2,525 hits since 31 Oct 2016
©1994-2024 Bill Armintrout
Comments or corrections?


Get Some! Fantasy Warfare

Supplements

Get Some! Army Design Special Rules

Here is a short list of Special Rules you can use with your army.
– catalog listing

Army lists:

Get Some! Fantasy Warfare: An Army of Heroes: Classical Greek Army List

Classical Greek army list

Get Some! Fantasy Warfare: The Blankenship Fusiliers Army List

Blankenship Fusiliers army list

Get Some! Fantasy Warfare: The Celestial Host Army List

Celestial Host army list

Get Some! Fantasy Warfare: The Celtic Tribes Army List

Celtic Tribes army list

Get Some! Fantasy Warfare: The Crusaders of Outre Mare Army List

Crusaders army list

Get Some! Fantasy Warfare: Dwarf Army List

Dwarf army list

Get Some! Fantasy Warfare: The Dunelords Army List

Dunelords army list

Get Some! Fantasy Warfare: The Empire of the Sun Army List

Empire of the Sun army list

Get Some! Fantasy Warfare: The Forces of Carthage Army List

Forces of Carthage army list

Get Some! Fantasy Warfare: The Free Cities Army List

Free Cities army list

Get Some! Fantasy Warfare: The Gunpowder Kingdoms Army List

Gunpowder Kingdoms army list

Get Some! Fantasy Warfare: The Infernal Legions Army List

Infernal Legions army list

Get Some! Fantasy Warfare: The Legions Army List

Legions army list

Update for the previous Get Some! Fantasy Warfare: The Legions of Rome Army List.

Get Some! Fantasy Warfare: Leonid Army List

Leonid army list

Get Some! Fantasy Warfare: Monsters and Mercenaries Army List

Monsters and Mercenaries army list

Get Some! Fantasy Warfare: The Northmen Army List

Northmen army list

Get Some! Fantasy Warfare: The Orc Army List

Orc army list

Get Some! Fantasy Warfare: The Persian Empire Army List

Persian Empire army list

Get Some! Fantasy Warfare: Ratling Army List

Ratling army list

Get Some! Fantasy Warfare: Satyrs: Marauders of the Forest Army List

Satyrs army list

Get Some! Fantasy Warfare: The Sea Elves Army List

Sea Elves army list

Get Some! Fantasy Warfare: The Shadow Elves Army List

Shadow Elves army list

Get Some! Fantasy Warfare: The Undead Hordes Army List

Undead Hordes army list

Get Some! Fantasy Warfare: The Wild Elves Army List

Wild Elves army list

Get Some! Fantasy Warfare: The Wyrmlings Army List

Wyrmlings army list

Campaign supplements:

Get Some! Fantasy Campaign: War of the Dead: Act 1 The Gathering Storm

Act 1 The Gathering Storm
Refugees flee across the land. Tales of woe and death follow. The residents of horseshoe valley fled for their lives in the middle of the night while being chased by the dead. Yes, the dead have come to life and they walk the land. The fleeing residents are exhausted from running for their lives day and night with very littel rest. Some sought sanctuary with the wild elves of the forests and were shot down with whistling arrows from unseen archers for their troubles.

The Elves have so far maintained a vigilant watch and slaughter any undead that enter their forests from lofty vantage points high in the tree-top canopy. Some refugees fled down the river in boats, rafts and some just floated along on doors, luggage, dead animals anything that floated. The once flourishing human town of Riverhead has become a harbor of corpses and all who fled there were consumed by the dead.

– catalog listing

Get Some! Fantasy Campaign: War of the Dead: Act 2: Storm Surge

Act 2: Storm Surge
The Dead stalk across the land and the living flee from thier deadly embarce. The Free Cities have mustered thier militia and taken the war to the dead. The Blankenship Militia under general Wheeler fought a hard, running battle with the undead hordes that ended with them putting Ash Town to the torch and burning the entire rotten city to the ground. General Wheeler who is in charge of the Blankenship Militia expeditionary force and the victor at Ash Town has decided to make for Rotten Crossing and assault the city. General Wheeler reports flames have been seen in the forests to the south and suspects the Wild Elves are fighting a guerilla war from the trees against the undead. How they fare is unknown as the Elves tend to shoot first and ask questions later when strangers appear in their forest home.

12 New Scenarios play out the drama of the War of the Dead as the battle continues and cities fall.

– catalog listing

Get Some! Fantasy Campaign: War of the Dead: Act 3: The Deluge

Act 3: The Deluge
The Deluge of Rot…

The Dead flood through the mountains after defeating the valiant dwarves who gave their lives to try and stop the flood. Alas, the Sky Pass has fallen and the dead march towards Shipton, a port city on the banks of the Bay of Despair. The people of Shipton have been digging a huge fortified entrenchment for the last month in the hopes of sparing the town. How effective this defensive ditch will work against the undead none can say. The Dwarves meanwhile rush forces to attempt to close the pass once again.

12 New Scenarios play out the drama of the War of the Dead as the battle continues and cities fall.

– catalog listing

Get Some! Fantasy Campaign: War of the Lions: Act 1 Gravest of Insults

Act 1: Gravest of Insults
The Leonids have been expanding around the peninsula in the last few decades and have established fortifications along trade routes and near protected harbors. Warprides have been harrassing caravans between the Dwarven Holds in the Rock Serpent Mountains and some of the free cities like New Wayland and Tiresia. Without the supplies earned in trade from these free ports the Dwarven Holds would lose an important source of food and lumber.

Emissaries have been sent by King Thargold Hardgrin of StoneGate to the commander of forces within Bloodsea Castle to begin talks to correct the harrassing of dwarven trade delegations on a free road to Market Point. He received his emissaries' heads in a large basket a few weeks later. This greivous affront is obviously meant to enrage and goad the stubborn and honor-bound dwarves into a fight.

– catalog listing

Get Some! Fantasy Campaign: War of the Lions: Act 2 The Wrath of Dwarves

Act 2: The Wrath of Dwarves
The Leonids have failed in their siege of KinGrave Hold thanks to the harrowing forced march of Thane Beldin Graybeard and his five hundred dwarven warriors. Once Lord Goldenmane, of the Dawning Sun warpride, was informed of a large dwarven force marching upon his vulnerable rear he ordered a general withdrawl from KinGrave Hold, vowing to return and finish what he started. During the height of the Battle for KinGrave Hold, King Snori Halfhelm sent his fastest messengers to the other dwarven holds to warn them of an impending attack and to send reinforcements if they could spare any. King Thargold Hardgrin, of StoneGate Hold, sent a hundred of his best warriors via the Underway that runs between mountains.

King Thargold would not be sitting out the battles with the treacherous Leonids. One of the emissaries that the commander of Bloodsea Castle had executed had been a distant relation to the King and a dwarf would see blood spilled as payment for such an affront to his families honor. King Thargold immediately ordered that the clans assemble on the field of war outside the massive stone gate of the hold. Five thousand warriors answered his call to war and the dwarves marched upon Bloodsea Castle.

– catalog listing

Gaming aids:

Get Some! Fantasy Warfare: Generic Unit Cards - Red