Ultima Ratio Regum
ULTIMA RATIO REGUM 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689 – 1763) with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war as well as the usual mechanisms for playing a wargame!
The sequence of play begins with any artillery shooting by either side, then one side moves and issues orders, then combat is resolved, and the next side then has a go (in other words, You-go;I-go).
Armies begin in march columns, so scouting plays a part in the tabletop wargame to discover where enemy forces are. Each column is represented by an officer figure until it is spotted so you really don’t know what the enemy’s doing until your patrols see them!
Orders are used, and the possibility of marching to the sound of guns included. Allowance is made for brigadiers disobeying orders as well!
– catalog listing
- Designer
- Richard Watts
- Publisher
- AGEMA
- Status
- In Print
- Contents
- Available online (Wargame Vault) (40-page PDF)
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Areas of InterestRenaissance 18th Century
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Grand Tactical Wargame Rules 1689-1763
Editions
Currently on second edition. Supplements
Armies covered are as follows:
Portuguese
Imperialist
Bavarian
Spanish
Russian
French
Crimean Tartars
Japanese
Swedish
Dutch
English/British
Polish
Prussian
‘Other’ German and Italian states
Scots Jacobite
Abyssinian
Irish Catholic
Ottoman Turkish
Moorish
Chinese
Indian
Sudanese
‘Other’ African states
– catalog listing
This supplement covers fortress design, duties rosters, bombardment, storming a position, mining and counter-mining, general army morale, representing defences, design notes, as well as new units (specifically mortars, pierrier mortars, engineers, pontooneers, work parties, and spies - and for the Ottoman Turks a cannon foundry!).
– catalog listing
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