These rules stem from (what I
see as) a need for a more comprehensive and workable rules system for fighting our miniature battles than currently exists. Whether we choose to play games set in Middle Earth, one of the many Dungeons & Dragons campaign worlds, design a home brew multi-verse or even re-create scenes from
the Siege of Troy. These rules should be more than adequate for meeting the challenge.
– Battle Chain introduction
Designer
Stephen Gilbert
Status
In Print
Contents
Online (56-page PDF) (also available in ODT format)