
Hacking by the Book










Total Votes: 2
Editions

First edition (above) published 1996. 32-page rulebook came with double-size player aid card.

Currently on second edition.
These rules are designed to be "...fast-playing and above all else fun," using period-driven systems based on the Classical Hack rules system. The focus is on warfare between historical adversaries in the era prior to 500 B.C. ("...when the Old Testament was committed to writing."). Game can be played in Tactical or Strategic scale. Armies are purchased using a point system, weighing morale, formation, armor, weapons, and leaders. Terrain is generated using a random system. If using the optional rules, armies are deployed using one of several historical set-up templates ("The Horn of Dagon," "Lamentation of Moab," and so forth). ![]() Combat rules cover charging, feint charges, pass-through charges, evade moves, pursuit moves, ambushes, morale and rout. A target priority system governs which units can shoot at which targets. Optional rules allow for champions to challenge one another. ![]() First edition rules included a sample scenario – Qadesh 1300 B.C., with Hittites ambushing the Egyptian army of Rameses II. ![]()
Discuss This RulesetBack to RULES DIRECTORY Areas of InterestAncientsFeatured Hobby News ArticleFeatured Recent LinkFeatured RulesetFeatured Showcase ArticleFeatured Profile ArticleGameCon '98![]() The Editor tries out this first-year gaming convention in the San Francisco Bay Area (California). This entry created by 3,312 hits since 18 Oct 2016 |
![]() Hacking by the BookRating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 2 Editions![]() First edition (above) published 1996. 32-page rulebook came with double-size player aid card.
![]() Currently on second edition. |