Holy Hack
These rules are designed to be "...fast-playing and above all else fun," using period-driven systems based on the Classical Hack rules system. The focus is on warfare between historical adversaries in the era prior to 500 B.C. ("...when the Old Testament was committed to writing."). Game can be played in Tactical or Strategic scale.
Armies are purchased using a point system, weighing morale, formation, armor, weapons, and leaders. Terrain is generated using a random system. If using the optional rules, armies are deployed using one of several historical set-up templates ("The Horn of Dagon," "Lamentation of Moab," and so forth).
Combat rules cover charging, feint charges, pass-through charges, evade moves, pursuit moves, ambushes, morale and rout. A target priority system governs which units can shoot at which targets. Optional rules allow for champions to challenge
one another.
First edition rules included a sample scenario – Qadesh 1300 B.C., with Hittites ambushing the Egyptian
army of Rameses II.
- Designer
- Philip J. Viverito
- Publisher
- Black Falcon Publications
- Year Published
- 1996
- Status
- In Print
- Contents
- 56-page perfectbound paperback, in print or online (Wargame Vault) (56-page PDF)
- Scale
SCALE | Tactical Scale | Strategic Scale |
Figure Scale | 1 figure = 20 men/vehicles | 1 figure = 100 men/vehicles |
Ground Scale | 1" = 20 feet | 1" = 100 feet |
Time Scale | 1 turn = 5 minutes | 1 turn = 20 minutes |
Designed for use with 15mm or 25mm figures. |
- Basing
Type | # of figures | Width* |
25mm scale | 15mm scale |
Open | 2 | 60mm | 40mm |
Loose | 3 |
Close | 4 |
* Depth is set solely by the physical requirements of the figures |
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Hacking by the Book
Editions
First edition (above) published 1996. 32-page rulebook came with double-size player aid card.
Currently on second edition.
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