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Warfare at Sea in the Age of Reason


Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out.
– catalog listing


Designers
Tod Kershner, Dale Wood
Publisher
Tod Kershner's Games
Status
In Print
Contents
Available online

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18th Century
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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 27 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 October 2016.

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Warfare at Sea in the Age of Reason

Miniature rules for the Age of Sail for stand alone scenarios or in a campaign context.

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Total Votes: 1