Victorian and Edwardian Science Fiction War Gaming in an age of Steam
Rating: (3.00)
Total Votes: 1
Total Votes: 1
Editions
Originally published by The Armchair General. Currently on second edition.
Supplements
When the Navy Walked ACG001 Errata
Errata 1.0 covering Initiative Sequence and Disabled Machines
– catalog listing
2-page PDF
When the Navy Walked - Airships and Skypirates
New Rules for Airship Combat Including:– catalog listing
- History of the Airships and Skypirates
- Description of Airship units in the WTNW world
- Rules for airship combat!
- Fleet rules for 1/1200 sky and in space battles
- Six new scenarios
- New edges and flaws for airship combat including rocket packs and bombs!
- New Aetheric combat chart
- Multiple Army lists for all three theaters of operation!
When the Navy Walked: Army Turn Tracker
A handy document to keep at the table to keep track of spent command points each turn.
– catalog listing
1-page DOCX file
When the Navy Walked - Conflict on Mars
New Rules for Combat on Mars Including:– catalog listing
- History of the Martians (Ruan, Gaal, Askavaal, Skvani,Grays)
- Rules for Creatures and Behemoths
- Rules for Martian Flyer Combat
- Special Martian Weather
- Martian Terrain
- Six new scenarios set on Mars
- New edges and flaws including Telepathy and Tripods
- Multiple Army lists for Martians
When the Navy Walked Core - Game Deck
A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised.
– catalog listing
When the Navy Walked - Earthin: A Hollow World
As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot. Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with the newcomers. How will the Great Powers add the awesome power of Earthin to their war machines? Will they harness the power of the dinosaurs or will the unpredictable wild beasts bring ruin to the civilized world?
– catalog listing
When the Navy Walked on Rorke's Drift
This product recreates the famous battle of Rorke's Drift set in the mission station itself as the king's half brother attempts to break the thin red line and the British solders fight for their lives like rats trapped in a hole!
– catalog listing
12-page PDF
When The Navy Walked - Official WTNW Orders & Condition Counters
14-page PDF
When the Navy Walked - Pax Limpopo
Contains the stats for the 28mm Eureka Miniatures Pax Limpomo line for use with WTNW. Find within alternate edges and flaws that can be used within the core of the WTNW system including clockwork mechanics that are designed to be whimiscal in nature but very usable on the battlefield. The Pax Limpopo line and images are used with permission.
– catalog listing
17-page PDF
When the Navy Walked - Quick Play
This is the "rules-only" version, for the full version including the story of the alternate earth and the timeline as well as advanced rules you will want a copy of the full version of When the Navy Walked, Second Edition.
– catalog listing
48-page PDF
When the Navy Walked - Quick Reference Sheet
A handy Quick Reference sheet for WTNW that details the turn sequence and other important information.
– catalog listing
1-page PDF
WTNW: Capital Units & Machines Damage Trackers
A free damage tracker for WTNW for your Capital Units and Machines!
– catalog listing
Comprises VSF - Land IronClad Damage Tracking Sheet, VSF - Steam Bot Damage Tracking Sheet, and skyship DOCX files.