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When the Navy Walked


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high level game of tactics and battles set amongst the 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command massive armies of steam driven behemoths. In the end,the thunder that cascades across the battlefield to settle in the souls of the fighting men will only be assuaged with the assistance of the landship!

When the Navy Walked is a strategic miniatures game in which two or more sides do battle with men and steam-driven machines. Because the game is based on simple mathematics, one very powerful unit can be thwarted by the combined efforts of multiple smaller units. Thusly, having a massive landship in an army does not guarantee victory over smaller armies of colonists or natives. Players take on the roles of generals and command massive armies. To win, a general must use hi ability to command his troops (represented by Command Points) to lead them to victory. Be forewarned however that the war is not just on the battlefield. A general must be ever vigilant for the spies of their enemies because sabotage is rampant among the Great Powers.

The game is about conquest, be it the Earthly conquests between the Great Powers of England, France, Germany, Spain or China or the battle for supremacy of other colonized worlds.

– catalog listing


Designer
Robert M. Adams
Publisher
Dastardly Designed Games
Year Published
2011
Status
In Print
Contents
Available online
Scale
When The Navy Walked is intended to be played using stands of figures randing in scale from 2mm to 15mm with units representing entire companies or battalions. 20mm, 28mm and even 32mm scales can be used instead, by replacing stands with individual figures and doubling the distances in the game, although this changes the game's scope from massive battles to smaller scale skirmish level engagements featuring squads and platoons. Regardless of the level of game played, most 500-1000 point games should be playable in two to four hours.
– catalog listing

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 1 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 1 November 2016.

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When the Navy Walked

Victorian and Edwardian Science Fiction War Gaming in an age of Steam

Rating: gold star gold star gold star no star no star no star no star no star no star no star (3.00)
Total Votes: 1

Editions

Originally published by The Armchair General. Currently on second edition.

Supplements

When the Navy Walked ACG001 Errata

Errata 1.0 covering Initiative Sequence and Disabled Machines
– catalog listing

2-page PDF

When the Navy Walked - Airships and Skypirates

Airships and Skypirates
New Rules for Airship Combat Including:
  • History of the Airships and Skypirates
  • Description of Airship units in the WTNW world
  • Rules for airship combat!
  • Fleet rules for 1/1200 sky and in space battles
  • Six new scenarios
  • New edges and flaws for airship combat including rocket packs and bombs!
  • New Aetheric combat chart
  • Multiple Army lists for all three theaters of operation!
– catalog listing

When the Navy Walked: Army Turn Tracker

Turn Tracker
A handy document to keep at the table to keep track of spent command points each turn.
– catalog listing

1-page DOCX file

When the Navy Walked - Conflict on Mars

Conflict on Mars
New Rules for Combat on Mars Including:
  • History of the Martians (Ruan, Gaal, Askavaal, Skvani,Grays)
  • Rules for Creatures and Behemoths
  • Rules for Martian Flyer Combat
  • Special Martian Weather
  • Martian Terrain
  • Six new scenarios set on Mars
  • New edges and flaws including Telepathy and Tripods
  • Multiple Army lists for Martians
– catalog listing

When the Navy Walked Core - Game Deck

A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised.
– catalog listing

When the Navy Walked - Earthin: A Hollow World

Earthin: A Hollow World
As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot. Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with the newcomers. How will the Great Powers add the awesome power of Earthin to their war machines? Will they harness the power of the dinosaurs or will the unpredictable wild beasts bring ruin to the civilized world?
– catalog listing

When the Navy Walked on Rorke's Drift

When the Navy Walked on Rorke's Drift
This product recreates the famous battle of Rorke's Drift set in the mission station itself as the king's half brother attempts to break the thin red line and the British solders fight for their lives like rats trapped in a hole!
– catalog listing

12-page PDF

When The Navy Walked - Official WTNW Orders & Condition Counters

Official counters

14-page PDF

When the Navy Walked - Pax Limpopo

Pax Limpopo
Contains the stats for the 28mm Eureka Miniatures Pax Limpomo line for use with WTNW. Find within alternate edges and flaws that can be used within the core of the WTNW system including clockwork mechanics that are designed to be whimiscal in nature but very usable on the battlefield. The Pax Limpopo line and images are used with permission.
– catalog listing

17-page PDF

When the Navy Walked - Quick Play

Quick Play
This is the "rules-only" version, for the full version including the story of the alternate earth and the timeline as well as advanced rules you will want a copy of the full version of When the Navy Walked, Second Edition.
– catalog listing

48-page PDF

When the Navy Walked - Quick Reference Sheet

Quick Reference Sheet
A handy Quick Reference sheet for WTNW that details the turn sequence and other important information.
– catalog listing

1-page PDF

WTNW: Capital Units & Machines Damage Trackers

A free damage tracker for WTNW for your Capital Units and Machines!
– catalog listing

Comprises VSF - Land IronClad Damage Tracking Sheet, VSF - Steam Bot Damage Tracking Sheet, and skyship DOCX files.