
Racing and Killing in the Apocalypse
Editions
Current version is 2.81
I first saw THE ROAD WARRIOR INVITATIONAL run by Eric about two Fall-INs ago. Eric's "Road Warrior Rules" were a small Microsoft Word document and a handwritten chart done in pencil, like all great games start out being. The miniatures portion was run on a giant extended table three tables long, with a long road felt going down the center of the table over another felt designed to be desert wasteland. On it were traveling an outlanding assortment of vehicles of assorted apocalyptic flavors moving down the highway, chasing a giant oil tanker truck. This was a game of highway combat, based on just the end of the second Mad Max movie, ROAD WARRIOR. It's a great scenario-- one of the best car chases ever filmed, and full of cool little violent vignettes that make it a classic. It was meant to be made into a game. Eric has managed to distill the essential action of the Truck Chase sequence into a great game. This game emphasizes simple mechanics and minimal wristage. The vehicle mechanics are heavily influenced by G.A.S.L.I.G.H.T. (an old VSF skirmish game), but it has its own unique flavor. I had nursed ambitions to run my own version of a similar game with a complicated "traveling road" terrain for years, but in 28mm. I tossed that idea out and now cheerfully use these instead. If you are interested in running something similar you'll need: a bunch of modified roughly 20mm vehicles (Matchbox and Hot Wheels are perfect), so modifications to depict guns and general post-apocalyptic weathering, 2-3 tables end to end and some suitable scenery -- especially a road. For THIS scenario-- the Truck Hijack chase, you will need an in-scale 18 wheeler fuel truck toy as well as the cars chasing it. You might also need some pen and pencil to record your car's sheet on. Have fun…
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![]() Racing and Killing in the ApocalypseEditionsCurrent version is 2.81 |