Help support TMP


Witchfinder General: Days of Revelation


Witchfinder General: Days of Revelation is a skirmish wargame for two players, or sides, to do battle. You can have a great game with as few as ten 28mm figures per player. Alternatively the game will allow players to field larger forces, with up to 30 or so figures per player. It is not designed to simulate large-scale 17th Century battles involving large blocks of infantry etc.

There are core rules concerned with manoeuvring the figures under your command, shooting at the enemy and close quarter fighting, or fisticuffs, as it is called in the game. Mounted figures slash & gallop, horses bolt and hungry troops forage for food in gloomy conditions. You can try to blow the gates of the enemy to smithereens with a petard or cannon fire, or if you prefer, you can have a go with a battering ram instead. Players can also choose to use a host of additional rules.

– publisher's listing


Designer
Eric Barnes
Publisher
Dashing Dice Games
Year Published
2011
Status
In Print
Contents
108-page book

Back to RULES DIRECTORY


Areas of Interest

Fantasy
Renaissance

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

Marking With the Silver Sharpie

Trying out the silver Sharpie...


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016.

2,637 hits since 26 Dec 2016
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Witchfinder General: Days of Revelation

17th Century Folklore-Historical Wargame Rules

Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star no star (8.50)
Total Votes: 2