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Ancient Warfare Fast Play Rules


The Fast Play rules are an outgrowth of our Ancient Warfare rules. There has always been a question of how to recruit new wargamers into the hobby as well as attract older players who have 'dropped out' for a variety of reasons. The AW rules are very complete, but they are not a simple system to learn without guidance. They also require plenty of figures, something many new gamers are not willing to commit to.

For these reasons, I have decided to write a set of 'Fast Play' rules for those players interested in battles of the ancient period.

Ancient Warfare Fast Play Rules introduction


Designer
Terry Gore
Publisher
SAGA Publishing Company
Year Published
2002
Status
In Print
Contents
Available online (42-page PDF)
Scale
The width of a stand represents an actual ground-scale distance of approximately 40 paces. This allows any size of figure or stand to be used in Ancient Warfare Fast Play.

· Each game turn represents approximately 5-10 minutes of actual time.

· Each stand of figures represents between 100 and 200 actual men and animals.

Ancient Warfare Fast Play Rules p.3
Basing
We are also using just the de facto WRG basing here - no alternate basing.
Ancient Warfare Fast Play Rules introduction

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 October 2016.

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Ancient Warfare Fast Play Rules

Rules for Wargaming Tactical Level Combat From 3000 B.C. to 450 A.D.

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