Ancient Warfare Fast Play Rules
The Fast Play rules are an outgrowth of our Ancient Warfare rules. There has always been a
question of how to recruit new wargamers into the hobby as well as attract older players who have
'dropped out' for a variety of reasons. The AW rules are very complete, but they are not a simple
system to learn without guidance. They also require plenty of figures, something many new gamers
are not willing to commit to.
For these reasons, I have decided to write a set of 'Fast Play' rules for those players interested in
battles of the ancient period.
– Ancient Warfare Fast Play Rules introduction
- Designer
- Terry Gore
- Publisher
- SAGA Publishing Company
- Year Published
- 2002
- Status
- In Print
- Contents
- Available online (42-page PDF)
- Scale
The width of a stand represents an actual ground-scale distance of approximately 40 paces. This
allows any size of figure or stand to be used in Ancient Warfare Fast Play.
· Each game turn represents approximately 5-10 minutes of actual time.
· Each stand of figures represents between 100 and 200 actual men and animals.
– Ancient Warfare Fast Play Rules p.3
- Basing
We are also using just the de facto WRG basing here - no alternate basing.
– Ancient Warfare Fast Play Rules introduction
Back to RULES DIRECTORY
Areas of InterestAncients
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase Article
Featured Book Review
|
Rules for Wargaming Tactical Level Combat From 3000 B.C. to 450 A.D.
|