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Armed Warfare


ARMED WARFARE covers all aspect of surface warfare during the WWII era. Armor, infantry, mines, artillery – on and off board - aerial interdiction, amphibious landings, open and urban terrain. The size of the arena can be any size players desire, 2'x2' with a few men to 4'x8' with lots of men and/or tanks. Shooting ranges extend out to eight feet. The rules are based on – What you see is what you get. One on one. Info is provided for almost every vehicle and general type of small arms from 1936 to 1954. All scales can use the rules: micro to 1/35th. Large number of vehicles will use the main rules and the few specially for that scale. 15mm to 1/35 will probably be infantry combat with a few supporting vehicles. These will use the main rules, the few rules for the large figures and the matrix for receiving wounds. The matrix is designed so a man might be hit, wound and live to fight some more. The last part would be at a reduced ability. A man hit in the left arm can still shoot a pistol with his right hand.
– catalog listing


Designer
Roger Campbell
Publisher
CSS Chicora Productions
Status
In Print
Contents
Available online (74-page PDF)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 31 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 2 November 2016.

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©1994-2024 Bill Armintrout
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Armed Warfare