Starship Strike
These rules are designed for a player to control many capital ships in a major fleet action… This set of rules are another step in the abstraction process, designed to make a battle playable in an hour or less, and several battles in a campaign context practical in an evening. The basic rules concept is a direct steal from the excellent WRG game 'Seastrike' published in, I think 1974… Inevitably, that original system has mutated somewhat in its conversion to the Universe, and
this system is an attempt to reflect the doctrine and practice of 300+ years of space combat in the Universe.
– Starship Strike introduction
- Designer
- Jim Wallman
- Year Published
- 2010
- Status
- In Print
- Contents
- Online (19-page PDF)
- Scale
Measurements are on a scale of 1cm = 2.5 kilometres.
If it helps, think of each turn around 7 or 8 minutes or so (but don’t quote me on that!).
Planets are not normally shown on the table, as they are a bit big (about 48 metres across in game scale).
– Starship Strike page 1
- Basing
- Intended for use with counters, but miniatures can be substituted.
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Current version is 2.0
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