Help support TMP

Air Wars

To keep the game simple, much of the fine detail of air combat technology has been left out. Modern air combat is highly technical, but there is insufficient hard evidence to suggest the precise relative position of technology and pilot skill. Most writers on the subject are at pains to point out that the pilot's skill is still a significant factor, and it the skill of the player, rather than the technology that I have tried to emphasis here. Obviously, technology cannot be ignored, and in most cases I have tried to reflect the main differences in generic types of weapons and aircraft. Feel free to tinker if such detail that is available is insufficient for you.

The rules have designed with the wars of the 1960s and 1970s specifically in mind. They therefore exclude some of the more spectacular weapons developments of recent years.

The game is mainly 2-dimensional, although there is a simplified height-band system to represent general operating heights. A fully implemented 3-D system would be much more complex to operate, and a lot slower in play, and for that reason has not been provided here.

Air Wars introduction

Jim Wallman
Year Published
In Print
Available online (18-page PDF)


Areas of Interest


Featured Hobby News Article

Featured Link

Featured Ruleset

Mein Panzer

Rating: gold star gold star gold star gold star gold star 

Featured Workbench Article

Deep Dream: Paint My Mini?

Could artificial intelligence take a photo of an unpainted figure and produce a 'painted' result?

Featured Profile Article

Military Playsets at Dollar Tree

Personal logo Editor in Chief Bill The Editor of TMP Fezian locates some hard-to-find military toys at the dollar store.

Current Poll

Featured Movie Review

This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016.

2,880 hits since 26 Nov 2016
©1994-2024 Bill Armintrout
Comments or corrections?

TMP logo


Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Air Wars

Simple Air To Air Combat in the Late 20th Century


Last revised 2008.


MIGCAP - The Air Wars Campaign Game

This campaign game is loosely based on the air war over North Vietnam during 1965-68. It is simplified (as are the rules) but offers some slight flavour of the air to air battles.

The campaign uses the Air Wars rules but in an unconventional 'back to back' setup. It requires at least two umpires, one North Vietnamese Air Force (NVAF) player and 3 or more US players.

MIGCAP introduction

11-page PDF