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Hot Trod & Red Hand


These rules are designed to allow you to play three types of game - a standard "my army against your army" wargame; a scenario game, where the forces are unlikely to be fairly balanced; or a simply managed campaign. All are fun, but we think that the campaign system will give you the full flavour of the Anglo-Scottish Borders in the sixteenth century. Whilst the Reivers did conduct large raids for reasons other than plunder, most of the time what they wanted was livestock. Because of this the rules include a section on the control of animals, and the campaign systems emphasis is on what you can steal rather than how many men you can kill.
Hot Trod & Red Hand introduction


Designers
Richard Tyson, Graham Harrison
Year Published
2000
Status
In Print
Contents
Available online (28-page PDF)
Basing
All human figures should be based individually, but animals should be based in herds of 2-3 animals on a single base.
Hot Trod & Red Hand page 5

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 November 2016.

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©1994-2024 Bill Armintrout
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Hot Trod & Red Hand

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