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Fire and Steel

Rules allow for fighting skirmish-level battles (less than a dozen models per player/side). Models are rated with skill levels (from 1 to 3). Troops may also be given Traits, such as +1 morale or +1 Hand-to-Hand.

Weapons include: Single/Double action revolvers, single/double barrelled shotguns, smoothbore muskets/carbines, bows, thrown weapons (spears, knives, axes, etc.), rifled carbines or rifles, breech loaders, repeaters, etc. Rules also cover gatling guns and explosives.

All figures spend impulses to move, fire, reload, etc. (all start with 3, -1 per wound they may have). Models take actions one at a time (or in big games, by groups), in an order determined by drawing standard playing cards from a deck (not included).

There is no point system for constructing forces or scenarios. The rules provide five sample scenarios:

  • Patrol Clash (American Civil War)
  • Ambush (French and Indian Wars)
  • The Gunfight (Old West)
  • Escape (Indian Mutiny)
  • Peninsular Adventure (Napoleonic)

All scenarios include full OOBs, victory conditions, and a map.

Also provided are rules for constructing your own scenarios. Suggested orders of battle are provided for certain nations.

Mark Evens, Dave Wilson
Keep Wargaming
Year Published
In Print
31-page booklet, countersheet (markers)
Ground ScaleRifle's maximum range in this game system is 48"
Figure Scale Each figure represents a single combatant


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18th Century
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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 January 1999. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 21 November 2016.

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Fire and Steel

Skirmish Wargames Rules 1700-1900

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