
Skirmish Wargames Rules 1700-1900










Total Votes: 8
Rules allow for fighting skirmish-level battles (less than a dozen models per player/side). Models are rated with skill levels (from 1 to 3). Troops may also be given Traits, such as +1 morale or +1 Hand-to-Hand. Weapons include: Single/Double action revolvers, single/double barrelled shotguns, smoothbore muskets/carbines, bows, thrown weapons (spears, knives, axes, etc.), rifled carbines or rifles, breech loaders, repeaters, etc. Rules also cover gatling guns and explosives. All figures spend impulses to move, fire, reload, etc. (all start with 3, -1 per wound they may have). Models take actions one at a time (or in big games, by groups), in an order determined by drawing standard playing cards from a deck (not included). There is no point system for constructing forces or scenarios. The rules provide five sample scenarios:
All scenarios include full OOBs, victory conditions, and a map. Also provided are rules for constructing your own scenarios. Suggested orders of battle are provided for certain nations.
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![]() Skirmish Wargames Rules 1700-1900Rating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 8 |