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Trench Assault


Purpose of this game is to simulate the rush across noman’s-land during a typical battalion assault in 1916. These assaults could be very varied in outcome – from very successful to devastatingly unsuccessful – and many factors, including copious quantities of plain luck would determine the outcome. These rules are simple and fast-moving and in many cases have glossed over a range of technical detail to achieve this.
Trench Assault introduction


Designer
Jim Wallman
Year Published
2008
Status
In Print
Contents
Available online (4-page PDF)
Scale
Models can be any size – 1/300 or 6mm would be ideal as they are closest to the ground scale.
Trench Assault page 1
1 Turn = 3-4 minutes

1cm = 5m

Infantry Base = 5cm frontage – depth as convenient, but as thin as possible as infantry deploy in long thin lines.

Trench Assault page 1

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 November 2016.

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©1994-2024 Bill Armintrout
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Trench Assault

The Race to the Parapet 1916