Trench Assault
Purpose of this game is to simulate the rush across noman’s-land during a typical battalion assault in 1916.
These assaults could be very varied in outcome – from very
successful to devastatingly unsuccessful – and many factors, including copious quantities of plain luck would determine the outcome. These rules are simple and fast-moving and in many cases have glossed over a range of technical detail to achieve this.
– Trench Assault introduction
- Designer
- Jim Wallman
- Year Published
- 2008
- Status
- In Print
- Contents
- Available online (4-page PDF)
- Scale
Models can be any size – 1/300 or 6mm would be ideal as they are closest to the ground scale.
– Trench Assault page 1
1 Turn = 3-4 minutes
1cm = 5m
Infantry Base = 5cm frontage – depth as convenient, but as thin as possible as infantry deploy in long thin lines.
– Trench Assault page 1
Back to RULES DIRECTORY
Areas of InterestWorld War One
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