This is a form of interactive storytelling around a theme. Sometimes it works, sometimes it doesn't - it depends on whether the players have a c
onsensus of the nature of the story being told - the results vary from the realistic, to t
he amusing to the downright surreal. Its entirely up to the players. The best way of running this is to have all the players on the same side, as in a role playing game.
– A Drop Too Many introduction