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A Drop Too Many


This is a form of interactive storytelling around a theme. Sometimes it works, sometimes it doesn't - it depends on whether the players have a c onsensus of the nature of the story being told - the results vary from the realistic, to t he amusing to the downright surreal. Its entirely up to the players. The best way of running this is to have all the players on the same side, as in a role playing game.
A Drop Too Many introduction


Designer
Jim Wallman
Year Published
2005
Status
In Print
Contents
Online (3-page PDF)

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This entry created by unknown member on 2 October 2016. Last revised by unknown member on 2 October 2016.

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A Drop Too Many

WW2 Coup De Main dialogue game

Supplements

An Italian translation was previously available, but is no longer online.