Science Versus Luck
The game is designed for a group of players – ideally as a fun club project. It has scope for role playing, planning and playing with matchstick cannons and toy soldiers.
To work best it needs around 10 people ideally in a club setting (ie. A hall and several tables), though it will work with less, down to two players and one table (if you just play the battle game part)…
The players start off representing senior military figures from a fictitious 19th century powers which is visiting the Grand Geneva Arms Exhibition of 1859. They are given their briefing to purchase the best weaponry they can for their armed forces…
A war has broken out between various of the powers represented. This is their opportunity to see how their procurement, doctrine and planning will pan out.
As it happens, the frontiers of these countries include a number of key passes, which are represented by the tables with terrain on.
– Science Versus Luck introduction
- Jim Wallman
- Year Published
- In Print
- Available online (5-page PDF)
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Areas of Interest19th Century
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A game of war, doctrine and matchsticks