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Science Versus Luck

The game is designed for a group of players ideally as a fun club project. It has scope for role playing, planning and playing with matchstick cannons and toy soldiers.

To work best it needs around 10 people ideally in a club setting (ie. A hall and several tables), though it will work with less, down to two players and one table (if you just play the battle game part)…

The players start off representing senior military figures from a fictitious 19th century powers which is visiting the Grand Geneva Arms Exhibition of 1859. They are given their briefing to purchase the best weaponry they can for their armed forces…

A war has broken out between various of the powers represented. This is their opportunity to see how their procurement, doctrine and planning will pan out.

As it happens, the frontiers of these countries include a number of key passes, which are represented by the tables with terrain on.

Science Versus Luck introduction

Jim Wallman
Year Published
In Print
Available online (5-page PDF)


Areas of Interest

19th Century
Toy Gaming

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 November 2016.

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©1994-2022 Bill Armintrout
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Science Versus Luck

A game of war, doctrine and matchsticks