
Fast Play Medieval Rules










Total Votes: 8
1250 A.D. to 1500 A.D. Fast-playing rules - designed to play within one and a half hours - with an emphasis on fun and the flavor of the period. Players spend ecus (money points) to build armies from one of eleven army lists (France, Italy, Eastern/Lithuanian, Low Countries/Swiss, Scots/Irish, Teutonic/Polish, Burgundy, Spain, and three types of English). Stands/units form groups, which in turn form Battles, of which armies consist. In addition, each side receives a ration of Characters (kings, marshals, allied lords, imposters, captains, bowmasters, and religious personalities), each of which have special powers or can carry unique items (such as holy relics or standards). The rules describe four conditions which cause the battle to end, at which time victory points are scored for possessing the terrain objective, losing troops, and taking prisoners. Optional rules cover omens and portents, randomized ransom points, unreliable characters, and independent commands. Ruleset includes a brief guide to medieval miniatures and heraldry.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 8 |