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Foray


Jim Wallman’s Men-at-Arms skirmish rules combine Old School mechanisms with a straightforward (and lighthearted) style. Clearly designed for a fun night’s skirmishing, they are a bit short on detail. However, the basic game is one of leading small groups of assorted followers. I particularly liked the “action” model of leadership, involving the leaders shouting commands and encouragement to their men (in Jim’s original, there was a degree of role play to this, which you may keep if you wish).

Foray keeps the basic mechanisms, expanding some and clarifying others. The main changes are in the shooting section, which is now less lethal (the original seems to be designed for fights with few archers, not lots of longbowmen), and in the morale section, where casualties are not quite as devastating.

Foray


Designer
Anthony Clipsom
Year Published
2000
Status
In Print
Contents
Available online (13-page PDF)
Basing
This works best with 25-40mm. single-based figures, but could be used with other sizes. You can use individually based armies on move trays using the extra rules for formed groups in the appendix.
Foray

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 November 2016.

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©1994-2024 Bill Armintrout
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Foray

Longbow Era Skirmish Rules

Supplements

Foray Playsheet

3-page PDF