Help support TMP


Foray


Jim Wallman’s Men-at-Arms skirmish rules combine Old School mechanisms with a straightforward (and lighthearted) style. Clearly designed for a fun night’s skirmishing, they are a bit short on detail. However, the basic game is one of leading small groups of assorted followers. I particularly liked the “action” model of leadership, involving the leaders shouting commands and encouragement to their men (in Jim’s original, there was a degree of role play to this, which you may keep if you wish).

Foray keeps the basic mechanisms, expanding some and clarifying others. The main changes are in the shooting section, which is now less lethal (the original seems to be designed for fights with few archers, not lots of longbowmen), and in the morale section, where casualties are not quite as devastating.

Foray


Designer
Anthony Clipsom
Year Published
2000
Status
In Print
Contents
Available online (13-page PDF)
Basing
This works best with 25-40mm. single-based figures, but could be used with other sizes. You can use individually based armies on move trays using the extra rules for formed groups in the appendix.
Foray

Back to RULES DIRECTORY


Areas of Interest

Medieval

Featured Hobby News Article


Featured Link


Featured Ruleset

Archworld


Rating: gold star gold star gold star gold star gold star 


Featured Showcase Article

Fighting 15's Teutonic Order Command 1410

Command figures for the 1410 Teutonics.


Featured Profile Article

Remembering Marx WOW Figures

If you were a kid in the 1960s who loved history and toy soldiers, you probably had a WOW figure!


Current Poll


Featured Book Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 November 2016.

2,085 hits since 27 Nov 2016
©1994-2025 Bill Armintrout
Comments or corrections?


Foray

Longbow Era Skirmish Rules

Supplements

Foray Playsheet

3-page PDF