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Colonial Battlefleet: Core Rules


Colonial Battlefleet features easy to learn rules and exciting game play with minimal time spent waiting between turns. Shooting and damage resolution is easy and yields plenty of carnage. Best of all, Colonial Battlefleet is not a "luck of the dice" game. Although the rules are very straightforward, the game offers tremendous tactical depth and your command skills will be put to the test! There are no cumbersome or complicated systems to slow down play. All your attention will be focused on outmaneuvering and outwitting your opponent – not trying to remember rules.

The core rules come with a rich background which includes three playable factions. In addition, rules for creating your own factions are provided, and the system will support starship combat from any sci-fi setting. Technology trees allow you to easily tweak the rules to match the style of starship combat from your favorite books, movies, or TV shows.

– catalog listing


Designer
Harry Pratt
Publisher
Steel Dreadnought Games
Year Published
2010
Status
In Print
Contents
Available Online

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 October 2016.

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©1994-2024 Bill Armintrout
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Colonial Battlefleet: Core Rules

Supplements

Colonial Battlefleet: Man vs. Machine

Man vs. Machine
Take your carrier battles to the next level with Colonial Battlefleet: Man vs. Machine, the first expansion of the top-selling Colonial Battlefleet core rules system. Man vs. Machine tailors the core rules specifically to a style of combat where swarms of fighters engage in deadly duels to the death while heavily armed and armored Colonial battlecarriers attempt to close with more numerous, but lightly armored Cyborg carriers.
– catalog listing

Colonial Battlefleet: Star's Reach

Star's Reach
This supplement includes:
  • 3 new fully developed races. Each race has its own culture, armory, tech levels, and special abilities.
  • 9 fighter types to launch from your carriers
  • New fighter options including blister turrets, and shields
  • 10 new weapons to equip your fleets
  • 3 new spinal-mount weapons of awesome (yet balanced) power
  • New options for movement, shields, and damage control
  • Three new tech enhancements for your ships including a true cloaking device
  • 15 new starship designs, corresponding to an exciting new line of miniatures now available for order
– catalog listing