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Mazes & Miniatures


Each side creates a party of four characters, with attributes based on a 3D6 roll. Actions are handled with percentile dice. Each party starts out with 100 gold with which to hire mercenaries and buy useful items such as healing potions. From there they travel (or perhaps are compelled to travel) to the maze. Then the games begin. The overlords have prepared a wonderful labyrinth, filled with colorful denizens (who attack both parties), traps and treasure, and the opposing party. The first character to flee from the maze forfeits some of his party's fortune points. If both sides survive the maze, they must travel back to civilization for recuperation, to spend their hard-earned gold, increase in level, hire mercenaries, and buy new gear. Then they are sent back out to the next maze. The party that loses all of its fortune points first loses the game. The winning party is freed and can return home, if they wish…
– publisher


Designer
Tim Lowell
Publisher
Daring Dwarf Games
Year Published
2013
Status
Out of Print
Contents
61-page PDF
Scale
Use nearly any type of humanoid or non-humanoid creature, and nearly any scale (15mm to 25mm-28mm is probably best).
– publisher

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 November 2016.

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©1994-2024 Bill Armintrout
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Mazes & Miniatures

A Strategic Fantasy Role-Playing Game for 2 or More Players