Help support TMP


Principles of War: Renaissance


The rules have a simple mechanism with the emphasis on leaders’ command and control. This is to represent the problems of commanding troops in battle which confronted generals, rather than how many casualties each unit was taking at each stage of the battle. The rules have been playtested on 6’ x 4’ tables, if using larger tables deployment distances, position of baggage etc should be increased proportionately.

Some of the systems used in POW originally appeared in the “Warring Empires” wargame rules published by Chris Pringle in 1992. The innovations in these rules have been refined and improved and Chris Pringle fully endorses the ongoing development of the rules system.

– catalog listing


Designer
T.M. Penn
Year Published
2000
Status
In Print
Contents
34 pages of rules followed by 64 army lists
– catalog listing

Discuss This Ruleset


Back to RULES DIRECTORY


Areas of Interest

Renaissance

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Tactica Medieval Rulebook


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:600 Xebec

An unusual addition for your Age of Sail fleets.


Featured Workbench Article

Adam Paints Some Lady Pirates

Adam loves Scorched Brown...


Featured Profile Article

The Gates of Old Jerusalem

The gates of Old Jerusalem offer a wide variety of scenario possibilities.


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 21 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 2 December 2016.

2,473 hits since 27 Nov 2016
©1994-2024 Bill Armintrout
Comments or corrections?


Principles of War: Renaissance

Wars Between 1494 and 1660

Rating: gold star gold star gold star gold star gold star gold star gold star no star no star no star (7.00)
Total Votes: 2

Editions

Current version is second edition (2004).