The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions… Core concepts are the alternating player turn, detection, and defensive fire during the active player’s movement, and cohesion. – catalog listing
The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly five minutes of combat. The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. We typically play 1”=50m as a decent compromise between the scale of micro-armor figures and playing spaces. – catalog listing