Help support TMP


Perfidious Albion


The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting. Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship’s crew skills, differences in technology, armour penetration and torpedoes, weather, etc. The rules also allow for torpedo resolution and the use of mines.

The Dockyard Manual is part of the rules, enabling the player to design his own ships for the game, either from historical sources or his imagination. Technological variety is allowed for, so that ships can range from early ironclads to modern (for 1910) warships. The booklet also includes some sample ships built using the design system.

– catalog listing


Designer
John Hurst
Publisher
A&A Game Engineering
Status
In Print
Contents
Available online (Wargame Vault) (36-page PDF)
Scale
Recommended scale 1/1200 to 1/3000
– catalog listing

Back to RULES DIRECTORY


Areas of Interest

19th Century
World War One

Featured Hobby News Article


Featured Showcase Article

Lockheed Electra at Big Lots

Need a classic airliner for your Pulp scenarios?


Featured Book Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 November 2016.

726 hits since 17 Nov 2016
©1994-2020 Bill Armintrout
Comments or corrections?


Perfidious Albion

Naval Wargames Rules for the Pre-Dreadnought Era

Editions

Current edition is 9.0