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Sand, Oil and Blood

The rules cover land warfare (and supporting air forces), with tables of organization and data charts for all of the nations which participated in Desert Storm. Includes rules for boats, aircraft and helicopters, morale, smoke, thermal sights, and chemical and biological weapons. Advanced rules cover such things as B-52 strikes, tactical doctrine and fire discipline, engineering, night operations, weather and crew training.

Martin Fenelon, Kevin Cabal
Sutton Hoo Games
Year Published
Out of Print
122-page rulebook
Tactical. Ground scale is 1" = 50 meters. One combat turn = 1 minute. Each miniature represents an individual vehicle or boat. Infantry are grouped into fireteams/squads of 2-14 men. Intended for use with 1:285 or 1:300 scale miniatures.
Individual. Suggests using counters for infantry.


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 August 1996. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 20 December 2016.

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©1994-2022 Bill Armintrout
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Sand, Oil and Blood

Armored Combat in the 1990's