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Tactical rules encompassing all major aspects of armored warfare, designed for ease of play, and to be used both by novice and expert players. Each turn, players place face-down Order Chits (Movement - with direction stated - or Prep Fire) on their units (groups). Once all orders have been issued, the chits are revealed. During the following turn phases, the players take actions with their units one at a time, alternating between each other. The rules cover artillery, aircraft, smoke, visibility (optional), morale, unit cohesion, infantry overruns, airborne and glider troops, and mines. Data charts and unit organizations are provided for Germany, Italy, Russia, the United States, Great Britain, France, and Poland. A point system allows players to create balanced scenarios. Rules are provided for generating random scenarios.
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