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Privateers and Gentlemen

This ruleset includes roleplaying rules, background on the Ae of Sail, and Heart of Oak (the naval miniatures rules, also available separately).

Jon Williams
Fantasy Games Unlimited
Year Published
In Print

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 October 2016.

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Privateers and Gentlemen

Role Playing Adventure in the Age of Fighting Sail

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Original edition was a boxed set containing three booklets, GM's Screen, record sheets, and counters. The reprinted version has everything in one volume.


Privateers and Gentlemen: Decision at Djerba

Decision at Djerba
This package contains the PRIVATEERS AND GENTLEMEN campaign around the Barbary city of Djerba on the North African Coast. Player-Characters must deal with a major French force that has broken the British blockade of French ports, the French garrison at Djerba, and the danger of he French squadron in Djerba harbor making a sortie or being joined by the French Mediterranean fleet. At stake is the British blockade of Egypt, the recapture of Malta from the French, the protection of Sicily, and even British control of the Mediterranean.
– catalog listing

Available in print and PDF formats.

Privateers and Gentlemen: The King Over the Water

The King over the Water
This package presents the multi-part adventure 'The King Over the Water,' an optional advanced system for more complete backgrounds in character generation (including histories, advancement, and new skills), and an interesting look at 'The Acre Campaign'. This section includes a historical summary of the events of Napolean's Egyptian campaign and advance on Acre, stats of the ships which took part in the relief expedition under Sir Sidney Smith, 'cardboard characteristics' of the major participants, and scenario and campaign suggestions for use with Privateers and Gentlemen.
– catalog listing

PDF format.