
Naval Wargames Rules for Fleet Actions in the Age of Steel 1890 - 1945
Editions
Current edition is 4.1
The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively. The ground scale of 1 cm to 500 yards (4 cm to the nautical mile) and time scale of 1 turn to 15 minutes enable realistic movement and gun ranges, combined with the problems of locating and identifying the enemy.
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![]() Naval Wargames Rules for Fleet Actions in the Age of Steel 1890 - 1945EditionsCurrent edition is 4.1 |