Help support TMP


Forge of War


These rules try to break free from a number of the conventions that have bound the most popular professional titles and return us to what must be the core issues facing any commander on a future battlefield - command and control, and the effective use and motivation of his prime resource - his men, whilst dealing with the fog of war. As you will discover, two major yet simple mechanisms are used to this end.
Forge of War introduction


Designers
Craig Cartmell, Lance Bennett, Adam Isherwood, Jason Mastros, Andy Skinner, Dave Robinson
Year Published
2011
Status
In Print
Contents
Available online (31-page DOC or 28-page PDF)

Back to RULES DIRECTORY


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Wyrd's Baby Kade: Something Wyrd

It's Thanksgiving - and I'm thankful I won this eBay auction!


Featured Workbench Article

Last Painter Standing II: BattleTech

Ten painters begin - but only one can be the Last Painter Standing!


Featured Profile Article

Other Games at Council of Five Nations 2011

Personal logo Editor in Chief Bill The Editor of TMP Fezian snapped some photos of games he didn't get a chance to play in at Council of Five Nations.


Current Poll


Featured Movie Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016.

3,352 hits since 1 Nov 2016
©1994-2026 Bill Armintrout
Comments or corrections?


Forge of War

Rules for small unit actions in a science fiction universe

Editions

Currently on second edition.

Supplements

Suggested AT43 Stats

Suggested W40K force lists

Suggested W40K Weapons Stats