Help support TMP

Forge of War

These rules try to break free from a number of the conventions that have bound the most popular professional titles and return us to what must be the core issues facing any commander on a future battlefield - command and control, and the effective use and motivation of his prime resource - his men, whilst dealing with the fog of war. As you will discover, two major yet simple mechanisms are used to this end.
Forge of War introduction

Craig Cartmell, Lance Bennett, Adam Isherwood, Jason Mastros, Andy Skinner, Dave Robinson
Year Published
In Print
Available online (31-page DOC or 28-page PDF)


Areas of Interest

Science Fiction

Featured Hobby News Article

Featured Recent Link

Top-Rated Ruleset

One-Hour Skirmish Wargames

Rating: gold star gold star gold star gold star gold star gold star gold star 

Featured Showcase Article

6mm Sci-Fi Jeeps

I found more models, now I have to paint them to match!

Featured Profile Article

ISIS in the Year 2066

What if you want to game something too controversial or distasteful to put on the tabletop?

Featured Book Review

This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016.

2,222 hits since 1 Nov 2016
©1994-2023 Bill Armintrout
Comments or corrections?

TMP logo


Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Forge of War

Rules for small unit actions in a science fiction universe


Currently on second edition.


Suggested AT43 Stats

Suggested W40K force lists

Suggested W40K Weapons Stats