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Forge of War


These rules try to break free from a number of the conventions that have bound the most popular professional titles and return us to what must be the core issues facing any commander on a future battlefield - command and control, and the effective use and motivation of his prime resource - his men, whilst dealing with the fog of war. As you will discover, two major yet simple mechanisms are used to this end.
Forge of War introduction


Designers
Craig Cartmell, Lance Bennett, Adam Isherwood, Jason Mastros, Andy Skinner, Dave Robinson
Year Published
2011
Status
In Print
Contents
Available online (31-page DOC or 28-page PDF)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 October 2016.

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Forge of War

Rules for small unit actions in a science fiction universe

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Currently on second edition.

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