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Undying Lands


The purpose and intent of this game is to provide players with a much more realistic fantasy game in contrast to the artificially contrived contemporary games that pay little attention to deployment, command control, light troops, orders, linear tactics and ignore the problems of movement, drill and reserves, they have unrealistic armies with ultra powerful beast that trance anything that moves, with 20 year old game mechanics repackage every 5 years and sold at a phenomenal price that spotty teenagers are all to pleased to pay. Crap game, slick marketing. The list goes ever on.

We take the works of Tolkien and Moorcock to be actual historical accounts. In our careful reading we found that fantasy battle is an extension of the mechanics of historical battle. In Undying Lands you get all the tactical subtleties of historical wargaming plus an array of fantastic beasts, sorcery, special attributes and their associated benefits and problems. Whether your intent is fair or foul, regardless of your Balrog bodyguard, the ‘ordinary’ rank and file is the tactically most important soldier on your battlefield and that his physical constraints is on par with his historical counterpart.

Undying Lands introduction


Designer
Chris Bryant
Publisher
Alienstar Games
Year Published
2001
Status
In Print
Contents
Available online (32-page PDF)
Basing
Uses 40mm and 60mm width 'vignette' bases

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 30 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 30 October 2016.

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©1994-2024 Bill Armintrout
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Undying Lands

for use with 6mm, 10mm, 15mm, 20mm, HO/OO and 25mm scales

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (8.00)
Total Votes: 1

Editions

Originally published as The Forces of Light and of Darkness (2001). Revised in 2002, 2003, and 2004.