Undying Lands
The purpose and intent of this game is to provide players with a much more realistic fantasy game in contrast to the artificially contrived contemporary games that pay little attention to deployment, command control, light troops, orders, linear tactics and ignore the problems of movement, drill and reserves, they have unrealistic armies with ultra powerful
beast that trance anything that moves, with 20 year old game
mechanics repackage every 5 years and sold at a phenomenal
price that spotty teenagers are all to pleased to pay. Crap game, slick marketing. The list goes ever on.
We take the works of Tolkien and Moorcock to be actual historical accounts. In our careful reading we found that fantasy battle is an extension of the mechanics of historical battle. In Undying Lands you get all the tactical subtleties of historical wargaming plus an array of fantastic beasts, sorcery, special attributes and their associated benefits and problems. Whether your intent is fair or foul, regardless of your Balrog bodyguard, the ‘ordinary’ rank and file is the tactically most important soldier on your battlefield and that his physical constraints is on par with his historical counterpart.
– Undying Lands introduction
- Designer
- Chris Bryant
- Publisher
- Alienstar Games
- Year Published
- 2001
- Status
- In Print
- Contents
- Available online (32-page PDF)
- Basing
- Uses 40mm and 60mm width 'vignette' bases
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for use with 6mm, 10mm, 15mm, 20mm, HO/OO and 25mm scales
Editions
Originally published as The Forces of Light and of Darkness (2001). Revised in 2002, 2003, and 2004.
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