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Stingray, Stingray


These rules are an attempt to simulate the undersea combat portrayed in the 1960's TV series Stingray. It tries to be true to the original, and we have resisted (as far as possible given the requirements of game design) the urge to embellish the original too much.
Stingray, Stringray introduction


Designer
Jim Wallman
Year Published
1998
Status
In Print
Contents
Online (15-page PDF)
Scale
Each model represents one craft. Each move is about 15 seconds. Movement is from hex to hex on a hex grid.

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 October 2016.

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Stingray, Stingray

(Anything can happen in the next half hour)

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