Help support TMP


Stingray, Stingray


These rules are an attempt to simulate the undersea combat portrayed in the 1960's TV series Stingray. It tries to be true to the original, and we have resisted (as far as possible given the requirements of game design) the urge to embellish the original too much.
Stingray, Stringray introduction


Designer
Jim Wallman
Year Published
1998
Status
In Print
Contents
Online (15-page PDF)
Scale
Each model represents one craft. Each move is about 15 seconds. Movement is from hex to hex on a hex grid.

Back to RULES DIRECTORY


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

One-Hour Skirmish Wargames


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article

Last Painter Standing II: BattleTech

Ten painters begin - but only one can be the Last Painter Standing!


Featured Profile Article

Statting the Wildcats

Personal logo Editor in Chief Bill The Editor of TMP Fezian comes up with a roster and game stats for the Wildcats, his mercenary force.


Featured Movie Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 October 2016.

2,616 hits since 14 Oct 2016
©1994-2025 Bill Armintrout
Comments or corrections?


Stingray, Stingray

(Anything can happen in the next half hour)

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (8.00)
Total Votes: 1