Stingray, Stingray
These rules are an attempt to simulate the undersea combat portrayed in the 1960's TV series Stingray. It tries to be true to the original, and we have resisted (as far as possible given the requirements of game design) the urge
to embellish the original too much.
– Stingray, Stringray introduction
- Designer
- Jim Wallman
- Year Published
- 1998
- Status
- In Print
- Contents
- Online (15-page PDF)
- Scale
Each model represents one craft. Each move is about 15 seconds. Movement is from hex to hex on a hex grid.
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