Help support TMP


Stingray, Stingray


These rules are an attempt to simulate the undersea combat portrayed in the 1960's TV series Stingray. It tries to be true to the original, and we have resisted (as far as possible given the requirements of game design) the urge to embellish the original too much.
Stingray, Stringray introduction


Designer
Jim Wallman
Year Published
1998
Status
In Print
Contents
Online (15-page PDF)
Scale
Each model represents one craft. Each move is about 15 seconds. Movement is from hex to hex on a hex grid.

Back to RULES DIRECTORY


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

15mm Automaton Heavy Infantry

Automatons with missiles, flamers and mini-guns!


Featured Profile Article

Rubbery Transformers

Looking for some inexpensive mecha?


This entry created by unknown member on 7 October 2016. Last revised by unknown member on 7 October 2016.

2,856 hits since 14 Oct 2016
©1994-2025 Bill Armintrout
Comments or corrections?

The Membership System is temporarily offline for maintenance. It should be restored shortly.


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Stingray, Stingray

(Anything can happen in the next half hour)

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (8.00)
Total Votes: 1