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Grand Fleet Actions in the Age of Sail

The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.

They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon.

There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organisations and game data for the protagonists.

– catalog listing

Alan Butler
A&A Game Engineering
In Print
Available online (Wargame Vault) (38-page PDF)
Recommended scale 1/2400 (1/1200 also possible)
– catalog listing


Areas of Interest

18th Century
19th Century

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This entry created by unknown member on 16 November 2016. Last revised by unknown member on 16 November 2016.

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Grand Fleet Actions in the Age of Sail

Naval Wargames Rules and Scenarios for the Age of Sail 1530 to 1830


Current edition is 2.1