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Grand Fleet Actions in the Age of Sail


The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.

They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon.

There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organisations and game data for the protagonists.

– catalog listing


Designer
Alan Butler
Publisher
A&A Game Engineering
Status
In Print
Contents
Available online (Wargame Vault) (38-page PDF)
Scale
Recommended scale 1/2400 (1/1200 also possible)
– catalog listing

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Areas of Interest

Renaissance
18th Century
Napoleonic
19th Century

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 November 2016.

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©1994-2026 Bill Armintrout
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Grand Fleet Actions in the Age of Sail

Naval Wargames Rules and Scenarios for the Age of Sail 1530 to 1830

Editions

Current edition is 2.1