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Fire When Ready


Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s".

The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and each ship has a captain and crew generated individually. The "Battle" system is for large battles such as Tsushima and ships operate in formations, each of which has a Commander and ships' crew ratings are generated for a formation.

There are alternative gunnery systems offering simultaneous effects (which can be used with the "Duel" Game) or sequential effects based on initiative, in which shooting follows in order of initiative (highest scores shoot first) and where damage is applied immediately (this can be used in either game system).

The gunnery rules include the effects of "crossing the T" and other features. It is now possible to achieve significant amounts of damage and multiple special hits.

There are 10 scenarios and ready calculated ship data is provided so you can sit down and play any of them.

– catalog listing


Designer
David Manley
Publisher
A&A Game Engineering
Status
In Print
Contents
Available online (Wargame Vault) (44-page PDF)
Scale
Recommended scale 1/1200 to 1/3000
– catalog listing

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 November 2016.

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©1994-2024 Bill Armintrout
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Fire When Ready

Rules for Pre-Dreadnought Naval Wargames 1880 - 1905

Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star no star (8.50)
Total Votes: 2

Editions

Current edition is 2.0