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War in Miniature - American Civil War


These rules put the players in the roles of corps commanders, typically commanding two divisions per player. A key innovation is the distinction between morale and troop effectiveness. Each turn is composed of a variable number of impulses (combat phases), influenced by initiative. Units are controlled by orders, which may be tactical or operational. Officers are rated for competence and initiative. Ammunition use is factored into a general Fatigue system. All units have the same base morale rating, but these are adjusted due to leadership. Booklet also provides extensive leadership ratings for historical officers, plus a representative TO&E for the Union and Confederate armies in 1862/3.


Designer
Michael R. Childers
Publisher
Mage
Year Published
1993
Status
In Print
Contents
56-page spiral-bound rulebook; two 8.5" x 11" reference cards
Scale
One infantry or cavalry figure represents 100 men; one gun represents 2 guns. One tactical impulse represents 20 minutes. The ground scale is 1" = 100 yards, with a height scale of 1" = 20 yards. Designed for use with 15mm figures, but conversions are given for 6mm, 9mm, and 25mm scales.
Basing
Troop Type # of figures base size
(frontage x depth)
Infantry 3-4 1" x ¾"
Cavalry 2 Standard 1" x 1"
Western cavalry 1863+ 1½" x 1"
Artillery 1 gun 4-gun unit ¾" x 1½"
6-gun unit 1" x 1½"

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 5 April 1997. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 December 2016.

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©1994-2024 Bill Armintrout
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War in Miniature - American Civil War