
These rules put the players in the roles of corps commanders, typically commanding two divisions per player. A key innovation is the distinction between morale and troop effectiveness. Each turn is composed of a variable number of impulses (combat phases), influenced by initiative. Units are controlled by orders, which may be tactical or operational. Officers are rated for competence and initiative. Ammunition use is factored into a general Fatigue system. All units have the same base morale rating, but these are adjusted due to leadership. Booklet also provides extensive leadership ratings for historical officers, plus a representative TO&E for the Union and Confederate armies in 1862/3.
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