Help support TMP


Naval Command


Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.

The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions.

The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork.

The rulebook contains all the rules needed to play the game and fleet lists for a range of nations.

– catalog listing


Designer
Rory Crabb
Publisher
RJC Games
Status
In Print
Contents
Available online

Back to RULES DIRECTORY


Areas of Interest

Modern

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

FUBAR


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article

Anyone Seen My Puck?

Lonewolf dcc Fezian returns to show us how he painted Hasslefree's Jess zombie-fighter.


Featured Profile Article

Scenario Ideas from The Third World War

Personal logo Editor in Chief Bill The Editor of TMP Fezian harvests scenario ideas from The Third World War.


Featured Movie Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 October 2016.

3,020 hits since 23 Nov 2016
©1994-2024 Bill Armintrout
Comments or corrections?


Naval Command

Modern Naval Wargame Rules