
Wargame Rules for Medieval Battles
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Total Votes: 3
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Wargame rules for medieval battles with 11 scenarios. Includes rules covering formation, movement, missile and melee combat, leaders, etc. These rules are a spin-off from Royal Armies of the Hyborean Age (by Lin Carter and Scott Bizar) which embody a functional combination of systems that lead to a playable and accurate simulation of medieval warfare when played without magic. Although these rules borrow heavily from Royal Armies, they include significant modifications which reflect more authentically the flavor of medieval warfare.
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![]() Wargame Rules for Medieval BattlesRating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 3 |