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Screaming G.I.s

Skirmish-level rules with the main design goal being fun. Infantry, vehicles, and artillery are covered. Combat includes ranged fire, suppression fire, and melee. Damage results either in "no effect," elimination of the target, or one of many colorful wound/damage results. Ammunition is kept track of for all units. Vehicles are handled somewhat abstractly, and nationalities are all the same.

Terry Matheny, Harry Womelsdorf, Don Hildreth, John Ruys
Sword & Palette
Out of Print
46-page spiral-bound booklet, plus two pages of optional rules sheets
Tactical. 10-15 minutes per turn. Ground scale is roughly 1" = 10-25 yards. One figure equals one person.
Individual, except for machine gun crews and bazooka teams


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 June 1997. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 December 2016.

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©1994-2024 Bill Armintrout
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Screaming G.I.s

W.W.II Skirmish Rules


Screaming G.I.s III is in development as of 2016. No target date for publication.