Skirmish-level rules with the main design goal being fun. Infantry, vehicles, and artillery are covered. Combat includes ranged fire, suppression fire, and melee. Damage results either in "no effect," elimination of the target, or one of many colorful wound/damage results. Ammunition is kept track of for all units. Vehicles are handled somewhat abstractly, and nationalities are all the same.
Designers
Terry Matheny, Harry Womelsdorf, Don Hildreth, John Ruys