Heroic Samurai
These are rules for playing a wargame with toy soldiers. It is intended for several players - say 4 or more. Players control significant leaders – the key samurai of a clan, who in turn have contingents of fighters under them.
Why 'One Brain Cell'? Well, many sets of wargame rules these days are horrendously complicated, with big thick rule books to read, dozens of additional books to get (at unreasonable expense) and exceptionally complicated rule mechanisms that take ages to work out.
My brain is too simple for this, so I tend to write rules that one require a single brain cell to use and understand. This tends to make games easy to learn and play, and, amazingly, are just as much fun as the dense and complicated game rules for which you have to pay a fortune. Odd, isn't it?
– Heroic Samurai introduction
- Designer
- Jim Wallman
- Year Published
- 2007
- Status
- In Print
- Contents
- Available online (12-page PDF)
- Scale
The rules are written with 15mm scale figures in mind – but there is no reason why they can’t be adjusted for other figure scales – or even played with cardboard figures or counters depending on the sort of resources you have at your disposal.
– Heroic Samurai page 2
- Basing
To make things easy, I mount groups of figures on bases – each of these groups being treated as an indivisible element of followers.
If you don't want to mount your figures on bases, you can just as easily move them around in clumps of separate figures – but you’ll obviously find it takes a little longer to play the game.
– Heroic Samurai page 3
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One Brain Cell Rules for Clan Feuding in Classical Japan
Editions
Current version is 1.01
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