Modern Period
They can be played in real time or faster, and you can easily use a division or corps. It is only at high level that an army’s true strength and weaknesses can be found and exploited. The rules ignore the minutiae characteristics of equipment ignored by real life troops. These rules focus on real life men and women and the equipment they use and how they use it not the other way round.
– Modern Period introduction
- Designer
- Chris Bryant
- Publisher
- Alienstar Games
- Year Published
- 2000
- Status
- In Print
- Contents
- Available online (25-page PDF)
- Scale
These rules can be used with any of the popular figure scales. These are 2mm, 6mm, 10mm, 15mm, HO/OO, 1/72nd, 20mm, 25mm and 1/35th scales. I personally use 1/72nd. The 6mm scale is the standard for modern wargamers, are well detailed, relatively inexpensive and can provide large games. The larger scales provide more detail, access to excellently detailed plastic kits and is ideal for the small skirmish game involving a company or two of AFVs and troops.
– Modern Period page 3
- Basing
An army consists of any number of battle groups each of 12 troop stands, one of which includes its only HQ.
A stand consists of a square base to which is fixed a number of
foot figures or one or two vehicles, helicopters or aircraft. A stand represents a platoon sized unit of foot (without their vehicles), AFVs, APCs, a Recce unit, ATGW section, a battery of SPGs, field guns, howitzers, mortars or rockets, a flight of helicopters or aircraft. Stand size is relatively unimportant but should be large enough to accommodate at least 4 foot figures, one vehicle, helicopter or aircraft. However, the recommended stand size is 250m square at the ground scale used.
– Modern Period page 3
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Fast play Wargames Rules for the period 1955 to 2010, 2mm to 1/35th scales
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Current version is 1.0.
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