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The Deluxe edition collects the Revised RECON RPG and Advanced RECON sourcebook into one attractive package. A dynamic new cover, some new interior art and artful repackaging makes the re-release of this highly requested classic a beauty.

Deluxe Revised RECON is a complete role-playing game written by Erick Wujcik, and includes Joe Martin's original miniature combat rules. It also includes several adventures and adventure ideas for Vietnam era combat.

Note: This RPG does not use Palladium's Megaversal role-playing game rules. It is a different game system. Over 200 pages.

– publisher's listing

Erick Wujcik, Kevin Siembieda, Matthew Balent, Maryann Siembieda, Joe F. Martin
Year Published
In Print
200-page perfect-bound rulebook


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 1 July 1997. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 27 December 2016.

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A Complete Role-Playing Game - Not Compatible with the Palladium Books Megaverse!

Rating: gold star gold star gold star gold star gold star gold star gold star no star no star no star (6.50)
Total Votes: 2


First edition was a "Bare bones" role-playing system focusing on man-to-man scale combat (Vietnam War, Special Forces) using miniature figures. Ground scale variable, but suggests 1" = 6 feet as default. Five second combat rounds. Each figure represents a single combatant. Intended for use with 20mm, 25mm, or 1:35 scale figures and models. The game presented a wide variety of background information in summary format. The basic game was intended to be supported with more detailed supplements, some of which were eventually released. Contained tables for random encounters and events. 42-page digest-sized rulebook, with fold-out page containing character sheet and "play-aids" (three rulers, scale PBR diagram, scatter diagram). Written by Joe F. Martin. Published by Role Playing Games Inc.

Recon 1st edition

Role Playing Games Inc. published a second edition in 1983. It included a "Mission Director's Screen."

The earlier rules formed an appendix to Revised Recon (third edition, 1986), which was now a combat-oriented role-playing game published by Palladium. The focus of the book was on the Vietnam War, though general information about counter-insurgency and mercenary warfare was included. In order not to offend anyone, the Vietnam-era scenarios were set in a fictional land divided between Southern 'Nam and Peoples 'Nam. The roleplaying rules put the players on the "good guys" side, fighting the "bad guys" (communists, generally). Book included illustrated weapons guide, army organization information, two campaigns ('Nam and Sangria, both fictional), and 16 scenarios (mostly 'Nam). 150-page perfect-bound rulebook. Written by Erick Wujcik, Kevin Siembieda, Matthew Balent, Maryann Siembieda, Joe F. Martin

Revised Recon

Current version is the Deluxe Revised Recon.


1st Edition Supplements

Sayaret & Track Commander: Recon Supplement One

Recon Supplement One

This 52-page digest-sized expansion adds background information for scenarios set during the Arab-Israeli Wars.  Sayaret covers Israeli recon units.  Track Commander covers rules for role-playing a tank crew. Also included are rules for passenger vehicle driving and combat called Roadkill. 1983.

The Haiphong HALO: Recon Module 1

Four tabloid-style sheets containing a scenario to rescue American POWs. Includes 25mm plans for tramp steamer. 1983.

Hearts and Minds: Recon Module 2

Recon Module 2

A 43-page digest-sized expansion with detailed campaign covering special forces patrols from a Montagnard village. Includes several contact and event tables. 1983

San Succi: Recon Play Aid 1

Recon Play Aid 1

Large envelope containing seven tabloid style sheets with 41 floorplans for 20mm or 25mm figures based on the 16 city-block map of San Succi. Includes some supplemental rules and charts. 1982.

Revised Recon Supplements

Advanced Recon

Revised Recon

48-page book of supplemental rules and adventures. The focus is on allowing counter-insurgency campaigns which are less focused on combat engagements. New character creation rules make characters "last longer" in combat. An electronics section covers such items as night sights and radios. A primer on combat tactics is included. Background is provided for Southeast Asia circa 1965, with guidelines and random encounter tables for a fictional Laotian campaign. Published 1987.

The adventures are:

  • Project Boot-Strap, an agricultural mission
  • The Opium War, in which the players get caught in a free-for-all clash between multiple armies seeking control of a drug region
  • Radio Wars, involving the players in a struggle against a propaganda radio broadcast
  • The Spider's Web, in which players must fight a corrupt superior