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Legion


Legion is the result of years of frustration with the inaccurate scale of existing wargame rules for the ancient period. For example, Roman Armies would never field less than a full legion for any battle, in fact, they generally fielded several legions on a battlefield. The need for a system to allow gamers to use a sufficient number of units to more accurately simulate the maneuvers and grand tactical formations of the period was obvious. By increasing the scale, using fewer figures to represent a unit, it becomes possible to greatly increase the number of units on the wargame table…

Al Margolis has statistically broken down the probable results of melee between various types of units, taking into account their armaments, and has designed the percentage system for melee included in these rules. During a large scale battle, the results of all melees will correspond, on the whole, to the results that one would expect in a tactical level game. Thus, the gamer/commander need not be concerned with single unit formations as the results of all melees involving these small units will be statistically accurate. This allows commanders to concern themselves fully with grand tactical maneuvers and formations, placing them in control of full armies as is appropriate for the scale of the game…

– catalog listing


Designer
Al Margolis
Publisher
Fantasy Games Unlimited
Year Published
1976
Status
Out of Print
Contents
69-page booklet, 2 double sided card stock sheets of reference charts and tables
Scale
One inch represents slightly less than 10 yards. Each figure vaguely represents a range of numbers of men from 50 up to 100. This ratio is not important for these rules because it is the unit that is the basic concept. Legion is designed for use with 15 mm or 25 mm miniature figures.
– catalog listing
Basing
Uses WRG basing

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This entry created by unknown member on 28 November 1996. Last revised by unknown member on 28 October 2016.

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Legion

Wargame Rules for Ancient Battles on the Grand Scale

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