
Medieval Warfare 1000 to 1400 A.D.










Total Votes: 3
Editions
First edition:

- 28-page rulebook
- two reference sheets
- one blank army list sheet
- one errata sheet
These rules are intended as a user-friendly, fast-playing, yet historical set of medieval rules. Armies are purchased using a point system, paying for units (battles) based on number of figures, armor type, and morale. Armor type also determines which basing the unit is eligible for (open, loose, close). Morale reflects both unit spirit and training, and determines melee strength (in combination with armor type) and the unit's ability to make evolutions (changes in movement and formation), as well as whether a unit becomes disordered due to combat or circumstances. Weapon type determines how many ranks can engage in combat. Commanders are also purchased with points, and modify their unit's fighting strength and morale. The death or retirement of a leader causes his subordinate units to retire as well. No army lists are provided, as the designers feel that there is insufficient historical evidence to base them on. Set-up rules allow each player to nominate eight items of terrain, then dice to see if each item is allowed, and if so, which part of the field it occupies. Two scenarios are provided: Hastings (1066) and First Lincoln (1141).
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![]() Medieval Warfare 1000 to 1400 A.D.Rating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 3 EditionsFirst edition: ![]()
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