Rack & Ruin
Rack & Ruin is a campaign-based skirmish game designed for 25mm-35mm fantasy miniatures. Players design the 4-5 miniatures they want to use as characters and add more as monsters or apprentices that follow their heroes.
This book contains all the rules for building your party of Human, Elf, Dwarf, Halfling, Orc, Goblin, Risen and Beastman characters. Choose your party's goal from the 6 provided and then customize your characters with 18 different skills, over 130 traits, and over 70 items.
Using a streamlined 2d6 system game play is designed to be easy to learn and flow quickly from player to player. Unlike other miniatures games Rack & Ruin is designed to play up to four players, the more the better.
– catalog listing
- Designer
- Gene Capar
- Publisher
- Spiral Bridge Studios
- Status
- In Print
- Contents
- Available online (192-page PDF)
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A Campaign-Based Fantasy Skirmish Game
Supplements
There are rules for purchasing or building an Airship. And a little bit more.
A new type of Out-of-Game Action and a new Spell can also be found on these few pages.
– catalog listing
Bizarre Bazaar is the first mini-expansion for Rack & Ruin. It contains 36 truly wondrous items, and the rules for attaining them.
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Gates of Amael includes two main parts.
Part 1: Beng a Herald deals with basics of running a campaign. It gives some advice on the responsibilities of the Herald and how to set things up.
Part 2: The Gates of Amael contains the information about the first global story event Spiral Bridge Studios will be running for Rack & Ruin. This will be the first chance players will have to effect the Time of Shattered Hope, for good or ill.
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Inside there is a Party Record Sheet, 12 Party Member Records Sheets and a complete set of Quick Reference Sheets.
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Contained within are full-colour versions of all 57 spell cards from the Rack & Ruin Core Rulebook.
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Contained within are full-colour versions of all 24 terrain cards from the Rack & Ruin Core Rulebook, and a little bit extra.
There are 12 new pieces of terrain including the Bog and Wizard’s Tower to add to your campaign. As well as rules explaining the new entering effects such as Magic Trap and Lurker and new terrain features such as Inspirational and Hole.
– catalog listing
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