Help support TMP


Warhammer Quest


In Warhammer Quest each player takes the role of a warrior, one of four brave adventurers willing to test their courage in the search for wealth and glory. Each hero comes from a different people. The Barbarian has traveled far from the savage north, a land of bitter cold and ferocious warriors. The Wizard hails from the cities of the Empire, the largest and most important of the realms of men. The Dwarf is drawn by the goldlust for which his race is famous. Dwarfs are grim and rather abrupt, but they are good fighters and loyal friends who remember debts of gratitude as readily as debts of coin. The Elf comes from the green woods of Loren where his kin spend their days hunting and making merry, protected from evil by the strange magic of their land. Elves are incredibly quick and agile, and they are also the best archers in the world.

In the Warhammer Quest game the players enter a dark and forbidding dungeon. Together they must face the horrific dangers that wait for them. They will be attacked by monsters such as Orcs, Goblins, Skaven and Minotaurs. Other perils lurk in the darkness: scurrying venomous things like spiders, deadly pit traps, and decayed tunnels that cave in at the slightest touch. If they complete their quest the players will be rewarded with gold, treasure and artefacts of magical power. The more gold and treasure you can discover the better.., and the player whose warrior amasses the greatest fortune has done best of all!

Warhammer Quest is probably unlike other games you have played. Rather than each player competing against the others, all the players must co-operate if they are to win. Also, there is no single board. Instead, the different rooms and corridor sections are clipped together to make a dungeon that is different every time you play. The game rules may seem a little complex at first - but don't worry a lot of the rules are designed to extend the game and are not vital to begin with. The actual game rules you need to play are in this book or printed on the various cards. The hugely thick Role-play Book is all extra and alternative material that introduces you to a whole new hobby of role-playing Warhammer Quest.

Warhammer Quest rulebook


Designers
Andy Jones, Gavin Thorpe
Publisher
Games Workshop, Ltd.
Year Published
1995
Status
Out of Print

Discuss This Ruleset


Back to RULES DIRECTORY


Areas of Interest

Fantasy
Toy Gaming

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Possessed Mummies

Personal logo Editor in Chief Bill The Editor of TMP Fezian bases the mummies at last...


Featured Workbench Article

Orcs from Sri Lanka!

The Foundry Orcs - or Ogres, if you prefer - return from Fernando Enterprises in Sri Lanka!


Featured Profile Article

Bringing Back the Volcano Dwarves

Personal logo Editor in Chief Bill The Editor of TMP Fezian finds some neglected Dwarves in a box, and takes action.


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 October 2016.

3,065 hits since 14 Oct 2016
©1994-2024 Bill Armintrout
Comments or corrections?


Warhammer Quest

Dungeon Adventures in the Warhammer World

Rating: gold star gold star gold star gold star gold star gold star gold star no star no star no star (6.76)
Total Votes: 13

Supplements

Lair of the Orc Lord

Adventure pack.

Catacombs of Terror

Adventure pack.

Warrior Packs

  • Pit Fighter
  • Warrior Priest
  • Imperial Noble
  • Elf Ranger
  • Dwarf Trollslayer
  • Chaos Warrior
  • Wardancer
  • Witch Hunter
  • Bretonnian Knight

Deathblow Magazine

Three issues of this Warhammer Quest magazine were published.