
The Cold War is over. This game has been designed to reflect battalion to brigade size ultra-modern warfare both in the real world and also in what could be called “Tom Clancy World”. Those seeking a game of number crunching data and complex mathematical tables should look elsewhere. Shock & Awe abandons such outmoded concepts in favour of using situation factors (and luck) to bias the probability of likely outcomes in combat based on a unit’s primary function and general interaction both with its friends and against its enemies. Through the use of relativistic scaling short, medium and long range weapons can be fielded on table and interacted with, allowing the full range of ultra-modern tactics to be used and the full range of ultra-modern vehicles to be bought and played with.
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