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Shock & Awe


The Cold War is over. This game has been designed to reflect battalion to brigade size ultra-modern warfare both in the real world and also in what could be called “Tom Clancy World”. Those seeking a game of number crunching data and complex mathematical tables should look elsewhere. Shock & Awe abandons such outmoded concepts in favour of using situation factors (and luck) to bias the probability of likely outcomes in combat based on a unit’s primary function and general interaction both with its friends and against its enemies. Through the use of relativistic scaling short, medium and long range weapons can be fielded on table and interacted with, allowing the full range of ultra-modern tactics to be used and the full range of ultra-modern vehicles to be bought and played with.
Shock & Awe


Publisher
Kremlin Miniatures
Status
In Print
Contents
Archived online (webpage)
Scale
Designed for use with 6mm models
Basing
If players have their units already based, then use the figures as they are. If not, then use the following suggestions. Either way all that really matters is that both sides conform to the same basing conventions. The standard base size is 3cm x 3cm, large models may require a larger base. The base (or the figure) should be marked so that the player can identify which battalion the unit belongs to. The number of figures per base is dependent on type:

Vehicle, aircraft, AT, AA, mortar or artillery unit = 1 figure (+ crew if required)
MICV or APC infantry = 4 to 6 infantry figures and 1 vehicle
Foot infantry = 4 to 6 figures
The CC&S unit should be based on a 100 x 100 template and contain a diorama of HQ elements, supplies and radars etc.

Shock & Awe

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 12 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 12 November 2016.

2,856 hits since 15 Nov 2016
©1994-2024 Bill Armintrout
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Shock & Awe

6mm Ultra Modern Rules