Chaos Wars
The fantasy version of Ral Partha's medieval rules system, Rules According to Ral.
Infantry units are composed of 12 figures, while cavalry units are made of 6 figures. Individuals (champions, priests, and wizards) and creatures (dragons, giants, and monsters) are also allowed. The games includes stats for beastmen, centaurs, dwarves, elves, halflings, humans, lizardmen, orcs, skeletons, trolls, and winged humanoids. Troop are classified by training (peasant, yeomanry, and knights), race, movement type (foot or cavalry), and weapon (archer or non-archer). Armies can be built using a point system.
Each turn is broken into a number of phases (initiative and challenges, spellcasting, archery, movement, melee, morale), with both players participating consecutively in each phase. Rules cover morale, alignment, personal challenges, flying, and the conversion of role-playing game characters into game stats.
The booklet includes these scenarios: The Destruction of Benden Woods (Chaos vs. Elves in an Elven grove), Sack of Karalsburg (Undead vs human village), The Doom Legion Marches to War (the forces of Law must keep the forces of Chaos from breaking through), and Unholy Alliance (large battle, with sub-commanders on each side having differing goals).
- Designers
- Bob Charrette, Rich Smethurst, Marc Rubin, Chuck Crain, Jacob Fathbruckner
- Publisher
- Iron Wind Metals, LLC
- Year Published
- 1987
- Status
- In Print
- Scale
- Designed for use with 25mm scale figures
- Basing
- Player's discretion - individual, or multiple figures per base.
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Rules According to Ral for Fantasy Battles
Description
Available online (68-page Classic Rules, Book 1: Game Mechanics PDF) Editions
Originally published by Ral Partha. Currently on version Classic 2.0 Supplements
Classic Rules 2.0: Book 2: Building Army Rosters
36-page PDF
Classic Rules 2.0: Book 3: The ANCIENT RIVALRY Campaign: Elf Alliance vs. Orcs and Goblins
40-page PDF
Classic Rules 2.0: Book 4: Legendary Scenarios
Herein we recall the conflicts that ignited the Chaos Wars, and the notable battles from the first years of the wars.
– Legendary Scenarios page 5
56-page PDF
Classic Rules 2.0: Book 5: Personalities & Additional Material
32-page PDF
Classic Rules 2.0: Book 6: Armies of the Chaos Wars
35:2.1 Men of Avalon (Humans)
35:3.1 Undead
35:4.1 Dwarves
35:5.1 Chaos Warriors
35:6.1 High Elves
35:7.1 Wood Elves
35:8.1 Sea Elves
35:9.1 Lizardmen
35:10.1 Orcs
35:11.1 Goblins
35:12.1 Hobgoblins
35:13.1 Beastmen
35:14.1 Dark Elves
35:15.1 Atlanteans (Humans)
35:16.1 Forest Defenders
35:17.1 Hellenic States (Humans)
35:18.1 Trolls
35:19.1 Ogres
35:20.1 Celestials (Humans)
35:21.1 Norsemen (Humans)
35:22.1 Half-Elves
35:23.1 Demons
35:24.1 Centaurs
35:25.1 Forces of Light Alliance
35:26.1 Forces of Darkness Alliance
60-page PDF
Classic Rules 2.0: Book 7: Army Building Tools
126-page PDF
Game Reference Sheet
2-page PDF
Chaos Wars Spell Cards
6-page PDF
Orcs Are People, Too… Sort Of
RPG module by Tim Kask. 2015. 24-page PDF
Campaign Scenario Seven - Ancient Rivalry: Messengers
40th anniversary official game. 5-page PDF
Cincycon 2016 Army Rosters
8-page PDF
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